Separate sections address strategies for success in the beginning, middle, and end portions of a game. Every unit type is described in detail, as are the many research technologies. ![]() Each main topic is addressed in a separate chapter, with the most important topics (such as diplomacy and war) taking up slightly more space than the more basic concepts. The book walks you through every important aspect of the game, including industry, diplomacy, research, and war. Though roughly similar to Civilization and other empire-building games, Imperialism II has a number of intricacies and idiosyncrasies all its own-which is why this Sybex guide is so helpful. The sequel, from SSI and developer Frog City, promises to be at least as successful as its predecessor. ![]() ![]() The first Imperialism was something of sleeper hit among strategy buffs.
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